Archive

Posts Tagged ‘OpenGL’

OpenGL 4.2 Specification Released

August 9th, 2011 No comments

Coenciding with the start of SIGGRAPH 2011, Khronos has released version 4.2 of the OpenGL specification. Khronos routinely updates the OpenGL specification to add new features to the API for existing hardware and this update is no different, coming a little over a year after the release of the OpenGL 4.1 specification. As with 4.1 this is primarily for use with DX11 class hardware (GeForce 400/500, Radeon HD 5000/6000), however NVIDIA's developer site mentions that some features can be made available as extensions to work with hardware as old as OpenGL2/DX9 class hardware.

Notable new features in OpenGL 4.2 include:

Enabling shaders with atomic counters and load/store/atomic read-modify-write operations to a single level of a texture. These capabilities can be combined, for example, to maintain a counter at each pixel in a buffer object for single-rendering-pass order-independent transparency;

Capturing GPU-tessellated geometry and drawing multiple instances of the result of a transform feedback to enable complex objects to be efficiently repositioned and replicated;

Modifying an arbitrary subset of a compressed texture, without having to re-download the whole texture to the GPU for significant performance improvements;

Packing multiple 8 and 16 bit values into a single 32-bit value for efficient shader processing with significantly reduced memory storage and bandwidth, especially useful when transferring data between shader stages.

Currently NVIDIA has released their first OpenGL 4.2 drivers for developers, while AMD is expecting to release beta drivers soon.

Source: BusinessWire

AMD releases OpenGL ES 2 drivers

July 26th, 2010 No comments

GRAPHICS CHIP DESIGNER AMD has released a beta driver that offers support for the OpenGL ES standard used in HTML5 for in-browser graphics rendering.

The Catalyst 10.7 beta driver supports AMD’s Radeon 2xxx/3xxx/4xxx/5xxx desktop graphics boards along with its Firepro workstation boards on Microsoft’s Windows XP, Vista and 7 operating systems. However the company is crystal clear that it is not supporting the release as it has yet to “complete full AMD testing”. As for WHQL certification, forget it.

Nevertheless, frivolities such as support and WHQL compliance have never stopped anyone from installing a set of video card drivers, but given that OpenGL ES 2 support is the only feature that AMD is trumpeting with this release it might not be worth the effort. We were unable to find an Nvidia driver that supports the OpenGL ES 2 specification but at present it’s a bit of a moot point.

Though OpenGL ES 2 has been around for a few years now, HTML5 has yet to be ratified. With Apple in particular using the software to fight its war against Adobe, one can expect HTML5 to be ready for action soon.

With AMD offering up OpenGL ES 2 drivers in the near future and Nvidia likely to follow suit, web developers can start to grow in confidence that when HTML5 finally does arrive, users will be able to consume rich content without having to download plugins or bog down their CPUs. µ

Categories: New Hardware Tags: , ,